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The final beta of WoW is now off the ground in Europe, but the game is well over a month old in the USA, and after this time, I have some reflections of the game.
On the USA servers I have made 3 character, a dwarf paladin, a gnome warlock and a night elf warrior.
Let me tell you some of my considerations about the 3 characters in World of Warcraft.
The paladin for starters has a great potential. Whether you are playing solo, in group or PvP, the pally is an allround character that can be used in any situation. Playing solo is easy on creatures 1 or 2 levels above yours, just hit them and your healing spell will save you from sudden death. Doing the same against 2 creatures at once becomes harder, but in comparision to other classes, paladins really have it easy to stay alive. In a group, a paladin contributes in the first place by all the buffs he has, being in a group with one automatically gives you an aura (for example +160 armor) + a blessing (+5 mana every 5 seconds for example). Secondly, the pally is both a tanker and a healer if need be. As tanker, if he happens to loose aggro on a creature (because some mage does uber damage to it) he can still save the mage by using the healing spell. PvP wise, the healing spell is your friend too. Mellee classes have it hard against ranged classe to come close, but a pally, if he happens to fail, can still heal himself and survive. Once the spellcaster which you are fighting is out of mana, he is as good as dead. Against other melee classes, the pally has enough hitpoints and armor to last enough, then again using the heal spell will get a pally a great advantage. The only downside a pally has in my opinion, is it takes a while to kill stuff ... The pally has a constant DPS, unlike a mage for example, who can burst alot of damage in a short time (but has to wait for a next wave then).
The warlock then, he is great to solo. His sumoned pet is a great tanker you can keep alive through various spells, and usually the attacked creature dies well before your pet does. Grouping is nice if you join with other spellcasters, but melee fighter don't have much use for you as they are a better tanker than your pet and you can't really assist them in say healing or something. PvP is not a strong point of the warlock either, the pet is virtually useless, it does too little damage and/or can be freezed/feared or whatever quite fast. Once the pet is out of combat, the warlock has a considerably low DPS compaired to other classes.
The warrior then, he has been trimmed in the latest patch. Alot of usefull skills have been reduced or now cost more rage, making the warrior virtually useless compaired to the paladin. If you have a nice supply of potions, one can survive a long time against creatures the same level or 1 level higher. In a group, if there is someone who can heal you (like druid or paladin) you will make a great tanker, be sure to always start the fight yourself though, or it might be hard to keep aggro. PvP then is not for a warrior, at least not against any ranged classes. If you get in the charge (by suprising your opponent) you will have a small advantage, but if that fails you are as good as dead. Fear/poly/freeze spells really give you no option of striking your enemy, and you are usually dead before reaching them, again, potions can save the day a little here.
There are obviously alot more classes, and i'm a big fan of the hunter class which I played in the open USA beta of World of Warcraft. However I never got it over level 20, and that is where other classes get a set of nice skills.
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